in this article today we're gonna be going over how to be successful in team game modes in Fortnite. Even though solos is probably the single most popular game mode in Fortnite, when you combine duos, trios, and squads there's surely more total players playing those modes at any given time. Plus based on the info we've gotten from Fortnite recently, it seems like when it comes to competitive, we're going to be getting less major solo events and more major team mode events going forward.
I don't think it's a secret to anybody that being successful in duos, trios, or squads requires a very different set of skills and mindset than being successful in solos. It's a big reason why you'll see players winning solo events and cash cups all the time, then not even playing in a duos or trios FNCS, and vice versa. I think the tips in this article are going to apply fairly equally to both public matches and competitive, so without further ado, let's get right into it.
![How To Dominate Duos Trios And Squads Games In Fortnite! Fortnite Tips PS4/PS5 & Xbox How To Dominate Duos Trios And Squads Games In Fortnite! Fortnite Tips PS4/PS5 & Xbox](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilmdaw4ETFkxOrEPAQbbPODszxbP_-gF-e9ROwc9Ub-x8oQDuQjWOnjvddqYzuQpKpO24PvnnNJrvcljZTnnBEJl_iGvpRPXYM3vVDqQeto2GRfsDujN3DPsB-3YPFhL2gP1UgbyOQ5A/s16000/How+To+Dominate+Duos+Trios+And+Squads+Games+In+Fortnite%2521++Fortnite+Tips+PS4%253APS5+%2526+Xbox.jpg)
Alright, so the first tip that's absolutely crucial for success in team game modes is sort of knowing or even defining each players role, and making sure it reolves around their biggest strengths as a player. This tip probably applies slightly more to the competitive or arena side of things, but it's definitely also important for just regular public matches as well. Something that will pretty much surefire prevent your team from being as good as possible is if everybody plays almost the same exact way. You can have 3 pretty darn talented players on a team, but if all of them are just super aggressive players that are great at close range fighting but shaky at everything, sure you'll win a solid amount of fights, but the downsides are pretty overwhelming. You're basically totally exposed to getting 3rd partied since every player on your team is right in the middle of the action, you're gonna struggle making smart rotations and re-positions, your team is probably going to be so overaggressive that it'll get you into a lot of bad situations, the list goes on and on.
This is why pretty much all the top duos and trios in competitive have well-defined roles for every player on the team. It's why if you follow a good amount of pros on Twitter, you're bound to see a tweet when someone's looking for teammates that says something like "Looking for a trio for FNCS I'm an IGL looking for two fraggers or something." These players know that you don't just want the most talented teammates you can find, you need teammates that can amplify your strengths, cover your weaknesses, and obviously you're hoping to do the same thing for them. So now that you hopefully udnerstand the importance of roles in team modes, let's talk about the 3 main ones. The two that pretty much everybody knows are IGL which stands for in game leader and slayer or fragger, then there's a 3rd one that most people refer to as support.
You definitely need an IGL and you definitely need a fragger those 2 are locks, but then for the 3rd or 4th spot that really comes down to preference. Some teams will go with an IGL, fragger, and a support, some teams will have an IGL and 2 fraggers with the IGL taking more a support role, and for squads with 4 players there's gonna be even more variety. So starting off with the main role and responsibilites of an IGL: This is basically going to be the point guard or quarterback of your team. They are always going to be the player who makes the final decision anytime there's one to made. So in the early game the typical responsibilites of an IGL would be calling out where to land, telling players where they should go and loot, choosing which buildings to push if there are any singled out enemies...stuff like that. For mid game it's along the same lines, choosing which fights to take and not take, calling out when to roate or disengage, and where exactly to rotate or disengage to.
And then in end game obviously same deal with the rotating, but the IGL is typically going to be the player who tunnels for the team with your teammates following behind. Also the IGL should be the one determining how the team should use mobility items like shockwaves or bouncers. The fraggers role is probably a bit more straightforward as a whole, in the early game you want to be the one leading the way on every push that your team decides to make. In the mid game same deal, and if you're playing competitive, the fragger also should be the one responsible for getting storm surge tags. And in a competitive end game is probably where the fragger role is really most important. Here you need to make sure to get enough picks to refresh your teams mats so you can continue to safely rotate. Also it's probably a smart strategy to make sure that the fragger is given the highest rarity weapons that the team has, but I get it if you're just playing a regular pub or something your teammates may not be down for that. And then the support player's role is a little less well-defined than the other 2 roles.
You're not the one making the main callouts and decisions and you're also not the one mainly responsible for getting picks, but you do a little of both. And I like to personally call this role "back-line support" because I think it describes their job better. You're the person who should be playing in the back of your team, dealing chip damage in chaotic fights with your AR, and basically communicating to the other players what you're seeing because you'll have a much better view of any fight since you're further back. Having a set team comp like this makes it so that everybody knows whose responsible for what no matter how chaotic the situation is. And when you're in fights it also allows you to have nice spacing as a team, because the last thing you want is all 4 players to be building to high ground, blocking each other off, and making it hard to actually track the enemies you're fighting. Another aspect of team fighting that is absolutely crucial is looking to create numerical advantages in fights.
Unlike maybe call of duty for example, it's very hard to win 1v2 or 2v3 fights due to the high amount of health and the defensive capabilities of building and editing. So one of the easiest ways to win team fights even if you're outskilled is to close the gap by singleing out and focusing a specific player on the opposing team. This right here is why having someone calling the shots and coordinating things with a decent view of the fight is really important. A few weeks ago I was actually watching some trios footage of clix because his trios are always super enteraining, and I noticed this consistent pattern of how they would quickly get a pick in fights super frequently. Ideally they would get a little bit of tag damage on a specific player which would then make them retreat a bit and box up to heal. As soon as that happened, clix and another player would immeidately start pressuring that players box.
At the same time the 3rd player on the trio would be close enough to them to provide support on the player they were pressuring if needed, but his main role was the spray the other 2 players and prevent them from getting to and helping their teammate that was now isolated in a 1v2. Obviously this strategy is going to work better for them than an average player because clix and his teammtes are so insanely talented that they can win 2v1s almost instantly, but even average players will have a lot of success if they can consistently get into these situations where they have the numbers advantage.
However, you also have to make sure that you're constantly communicating with your teammates the entire time because think about it like this, if you're 2v1ing someone in a trios fight, a smart coordinated team may try to even the playing field by then 2v1ing your backline support player. That's also why mobility items are so important in team modes as well because they allows you to almost instantly re-position and re-group in a fight. Even if you do get singled out, all long as you have a shockwave or a couple of bouncers you can usually get back to your teammates while only taking little or even no damage in the process.
![How To Dominate Duos Trios And Squads Games In Fortnite! Fortnite Tips PS4/PS5 & Xbox](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilmdaw4ETFkxOrEPAQbbPODszxbP_-gF-e9ROwc9Ub-x8oQDuQjWOnjvddqYzuQpKpO24PvnnNJrvcljZTnnBEJl_iGvpRPXYM3vVDqQeto2GRfsDujN3DPsB-3YPFhL2gP1UgbyOQ5A/s72-c/How+To+Dominate+Duos+Trios+And+Squads+Games+In+Fortnite%2521++Fortnite+Tips+PS4%253APS5+%2526+Xbox.jpg)
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